local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133220155
L1_1 = {}
L2_1 = {}
L2_1.config_id = 155001
L2_1.monster_id = 25100101
L3_1 = {}
L3_1.x = -2949.222
L3_1.y = 200.957
L3_1.z = -4048.066
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 135.311
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.drop_id = 1000100
L2_1.isElite = true
L2_1.pose_id = 1002
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 155005
L3_1.monster_id = 25100201
L4_1 = {}
L4_1.x = -2945.941
L4_1.y = 200.78
L4_1.z = -4051.808
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 321.07
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 27
L3_1.drop_id = 1000100
L3_1.isElite = true
L3_1.pose_id = 1002
L3_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 155002
L2_1.gadget_id = 70310001
L3_1 = {}
L3_1.x = -2942.517
L3_1.y = 199.741
L3_1.z = -4051.418
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 59.729
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L3_1 = GadgetState
L3_1 = L3_1.GearStart
L2_1.state = L3_1
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 155003
L3_1.gadget_id = 70310001
L4_1 = {}
L4_1.x = -2946.379
L4_1.y = 200.347
L4_1.z = -4055.756
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L4_1 = GadgetState
L4_1 = L4_1.GearStart
L3_1.state = L4_1
L3_1.area_id = 11
L4_1 = {}
L4_1.config_id = 155004
L4_1.gadget_id = 70310001
L5_1 = {}
L5_1.x = -2953.079
L5_1.y = 200.294
L5_1.z = -4049.908
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 49.361
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L5_1 = GadgetState
L5_1 = L5_1.GearStart
L4_1.state = L5_1
L4_1.area_id = 11
L5_1 = {}
L5_1.config_id = 155006
L5_1.gadget_id = 70310001
L6_1 = {}
L6_1.x = -2948.154
L6_1.y = 199.939
L6_1.z = -4045.052
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L6_1 = GadgetState
L6_1 = L6_1.GearStart
L5_1.state = L6_1
L5_1.area_id = 11
L6_1 = {}
L6_1.config_id = 155010
L6_1.gadget_id = 70220052
L7_1 = {}
L7_1.x = -2947.59
L7_1.y = 200.799
L7_1.z = -4049.928
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L7_1 = GadgetState
L7_1 = L7_1.GearStart
L6_1.state = L7_1
L6_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1155011
L2_1.name = "ANY_MONSTER_DIE_155011"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_155011"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_155011"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 155001
L5_1 = 155005
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 155002
L5_1 = 155003
L6_1 = 155004
L7_1 = 155006
L8_1 = 155010
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_155011"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_155011 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddQuestProgress
  L3_2 = A0_2
  L4_2 = "133220155"
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : add_quest_progress"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_155011 = L1_1
